I'm sure it's easy to find on skyrim wiki but today skyrim wiki isn't showing anything because of the SOPA and PIPA thing, and I'm on a school network so official sites for skyrim are blocked. Could you either copy and paste characteristics from an official site or think of them off of the top of your head? It would be very helpful, thanks.What are the different characteristics of Skyrim races?
Altmer (High Elves)
Abilities: +50 Magicka
Power: Highborn
Additional Spell: Fury
Skill Bonuses: +10 Illusion, +5 Alteration, +5 Conjuration, +5 Destruction, +5 Enchanting, +5 Restoration
Argonian
Abilities: Resist Disease 50%, Water Breathing
Power: Histskin
Skill Bonuses: +10 Lockpicking, +5 Alteration, +5 Light Armor, +5 Pickpocket, +5 Restoration, +5 Sneak
Bosmer (Wood Elves)
Abilities: Resist Poison 50%, Resist Disease 50%
Power: Command Animal
Skill Bonuses: +10 Archery, +5 Alchemy, +5 Light Armor, +5 Lockpicking, +5 Pickpocket, +5 Sneak
Breton
Abilities: High Rock Resist Magic 25%
Power: Dragonskin
Additional Spell: Conjure Familiar
Skill Bonuses: +10 Conjuration, +5 Alchemy, +5 Alteration, +5 Illusion, +5 Restoration, +5 Speech
Dunmer (Dark Elves)
Abilities: Resist Fire 50%
Power: Ancestor's Wrath
Additional Spell: Sparks
Skill Bonuses: +10 Destruction, +5 Alchemy, +5 Alteration, +5 Illusion, +5 Light Armor, +5 Sneak
Imperial
Abilities: Imperial Luck
Power: Voice of the Emperor
Skill Bonuses: +10 Restoration, +5 Block, +5 Destruction, +5 Enchanting, +5 Heavy Armor, +5 One-handed
Khajiit
Abilities: Claw Attacks
Power: Night Eye
Skill Bonuses: +10 Sneak, +5 Alchemy, +5 Archery, +5 Lockpicking, +5 Pickpocket, +5 One-handed
Nord
Abilities: Resist Frost 50%
Power: Battlecry
Skill Bonuses: +10 Two-handed, +5 Block, +5 Light Armor, +5 One-handed, +5 Smithing, +5 Speech
Orc (Orsimer)
Power: Berserker Rage
Skill Bonuses: +10 Heavy Armor, +5 Block, +5 Enchanting, +5 One-handed, +5 Smithing, +5 Two-handed
Redguard
Abilities: Resist Poison 50%
Power: Adrenaline Rush
Skill Bonuses: +10 One-handed, +5 Alteration, +5 Archery, +5 Block, +5 Destruction, +5 Smithing
Altmers are good at magic,and have LOT of magicka even at the start.
Agronians are good at Regeneration power,but they are also goot at sneaking and pickpocketing.
Bosmers are good at archery and thieving.
Bretons are good at magic,but they are more of defensive guys.
Dunmers have least magicka,but they are good at offensive point. The have bonus for light armour too.
Imperials are blockers,and can almost block anything,and have bonus to one-handed weapons.
Khajiits are VERY good thieves and assassins. They have bonus on sneaking and pickpocketing.
Nords-Great skills, great resistance,if you're opting for a barbarian type,you can't go wrong with them.
Orcs are good at Heavy Armour,Smithing and both types of weapons.
Redguards are offensive characters. Bonus to one-handed,Destruction,Block and Archery.What are the different characteristics of Skyrim races?
I think Nord is good in the cold, and has potential as a warrior, Breton is naturally good at magic, High Elves are born with extra magica, Orcs are heavy dudes with a bonus to heavy armour obviosly, Redguards are the most naturally talented warriors, and argonians can breath under water and are lizzard people lol, also Khajjit is a cat and is very stealhfull
http://www.uesp.net/wiki/Skyrim:Races
this is an excellent Elder Scrolls site, and it is not down due to SOPA/PIPA.What are the different characteristics of Skyrim races?
try the orcz wiki
here is the characteristics for wood elf:
http://orcz.com/Wood_Elf
It all depends on what you are trying to be. I would suggest these.
Destruction Mage: Dark Elf
Stealthy Thief: Kajit
Brutal Warrior: Orc
Archer: Wood Elf
be high elf or nord
-one has super good magic and one can do like everything
this site has all the races and there abilites
http://skyrimguild.com/picking-your-race-in-skyrim/
I used to answer questions like these, then i took an arrow to the knee
pick imperial they are the best
Starting Skills by Race
"The following table shows the starting Skill statistics for each Race. The higher the number (over the base level of 15) the better. Values of 20 indicate this is a favored skill of the race. Values of 25 indicate this is a Primary Skill of the Race." - Skyrim strategy guide
High Elf Argonian Wood Elf Breton Dark Elf Imperial Khajiit Nord Orsimer Redgua鈥?br>
Smithing 15 15 15 15 15 15 15 20 20 20
Heavy Armor 15 15 15 15 15 20 15 15 25 15
Block 15 15 15 15 15 20 15 20 20 20
Two-Handed 15 15 15 15 15 15 15 25 20 鈥?br>
One-Handed 15 15 15 15 15 20 20 20 20 鈥?br>
Archery 15 15 25 15 15 15 20 15 15 20
Light Armor 15 20 20 15 20 15 15 20 15 15
Sneak 15 20 20 15 20 15 25 15 15 15
Lockpicking 15 25 20 15 15 15 20 15 15鈥?br>
Pickpocket 15 20 20 15 15 15 20 15 15 鈥?br>
Speech 15 15 15 20 15 15 15 20 15 15
Alchemy 15 15 20 20 20 15 20 15 15 15
Illusion 25 15 15 20 20 15 15 15 15 15
Conjuration 20 15 15 25 15 15 15 15 15鈥?br>
Destruction 20 15 15 15 25 20 15 15 15鈥?br>
Restoration 20 20 15 20 15 25 15 15 15鈥?br>
Alteration 20 20 15 20 20 15 15 15 15 鈥?br>
Enchanting 20 15 15 15 15 20 15 15 20 鈥?br>
Starting Spells by RaceEdit
The following table holds all of the basic spells for each race.
Race / Spell High Elf Argonian Wood Elf Breton Dark Elf Imperial Khajiit Nord Orc Redguard
Healing X X X X X X X X X X
Flames X X X X X X X X X X
Sparks X
Fury X
Conjure Familiar X
Unique Race PowerEdit
These powers can be used only once per day.
Race Name Description
Altmer Highborn Regenerate magicka 10 times faster for 60 seconds.
Argonian Histskin Invoke the power of the Hist to recover health 10 times faster for 60 seconds.
Bosmer Command Animal Make an animal an ally for 60 seconds.
Breton Dragonskin Absorb 50% of Magicka from hostile spells for 60 seconds.
Dunmer Ancestor's Wrath Opponents that get too close take 8 points per second of fire damage for 60 seconds.
Imperial Voice of the Emperor Nearby people are Calmed for 30 seconds.
Nord Battle Cry Nearby enemies are Feared for 30 seconds.
Orc Berserker Rage Take half damage and do double physical damage for 60 seconds.
Redguard Adrenaline Rush Stamina regenerates 10 times faster for 60 seconds.
Vampire Embrace of Shadows Become invisible and gain improved vision for 180 seconds.
Werewolf Beast Form Take on the form of a werewolf.
Khajiit Night-Eye Improved Night Vision for 60 seconds (Can be turned on and off at will, multiple times per day.)
Stats Affected by Character SizeEdit
Your character's race will also have an impact on their jump height and run speed. Physically taller races can cover more ground while running and have a greater vertical jump height.
Melee DamageEdit
Getscale command on a Male Nord. Returns 1.00.
Added by PacifistFist
Using the console command player.setscale to change the height of the character will increase the size of your character in addition to increasing their movement speed, jump height, and damage output. Because changing the player scale in the console increases and decreases melee damage accordingly, there is a misconception that taller races do more base melee damage.[1] Without console modification, however, the default scale of all races in the console is 1.00, regardless of physical height.[2] Therefore, all races do the same melee damage at the time of character creation. For further explanation, see the screenshot displaying the actual player scale (1.00) used in calculations and the base scale, which is displayed parenthetically.
The getscale command shows that races all have their own unique base scale, which can be used to determine their height and related run speed and jump height. The base scale for all races are as follows:
Race Base Stat
Altmer Female: 1.08
Altmer Male: 1.08
Argonian Female: 1.00
Argonian Male: 1.01
Breton Female: 0.95
Breton Male: 1.00
Bosmer Female: 1.00
Bosmer Male: 0.98
Dunmer Female: 1.00
Dunmer Male: 1.00
Imperial Female: 1.00
Imperial Male: 1.00
Khajiit Female: 0.95
Khajiit Male: 1.00
Nord Female: 1.03
Nord Male: 1.03
Orsimer Female: 1.10
Orsimer Male: 1.10
Redguard Female: 1.00
Redguard Male: 1.00
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